Today trying to: learn C# in Unity

following Udemy lessons and preparing unity certified developer exam : i decided to fight my fears of really going into code ūüôā
Here is a screenshot of the most advanced challenge in the course.
red rays are created from camera to a point of the screen (mouse position)
when i press mouse button a blue ray appears and a sphere is “shot” towards the scene.
That’s the first time i act using VisualStudio along with unity.
New adventures ahead !

Unity/VR – Today trying to: prepare a bird mecanim for ArdUnity

After finally acquiring the pro version of ARDunity plugin and purchasing the most basic bird i could find for few $: i was trying to understand how i could separate left and right wing movement.
Also most important: remove the head of the bird (in VR you don’t want to see your own head indeed ! just your wings when you look left and right)

The blue dots are my markers to understand how the texture was packed.
unfortunately i could make half of the bird visible by deleting half of the textures but the main problem is : the feathers on the back of the wings and the tail are not split among left and right sides of the bird.
i’ll need to find another solution.

(CAD) Today i’m trying to : Import real-scale elements

Today i was trying to create a scene with the presence of all elements i want to be included inside my very own design of the “Arduino folding Case” or “Transportable Lab” if you prefer.


elements included :

  • 9v battery
  • usb cable (typeB)
  • Arduino Uno R3
  • mini prototyping breadboard.

Still to add: a part of usb cable wire (i want the whole cable to be packaged inside the box so that i would never bring my arduino out and forget the cable !)

Today i’m trying to: Remix Arduino Folding box

I’m not totally satisfied with this design taken from here :

Initial design printed

that’s why one of my first attempts to remix something in Fusion360 will be about this case.
i want to make it less boxy and more convenient to carry around.
maybe i’ll try to improve the holes + the magnets holders.
i struggled with both.
i would also like to include a place for a 9v battery to make this folding case a bit autonomous !

more news soon ūüėČ

Bybye WorldOfGameDesign, Hello FredAtelier

After 10 years in game¬†industry I’m fed up of pixels and virtual worlds.
Need to make REAL things that moves, jumps, fly, makes noise, senses the world and acts accordingly.

The blog will now cover al¬†my¬†experimentations (and probably lot of F.A.I.L “First attempts in Learning”)

Topics you’ll find here:

  • ARDUINO and InternetOfThings
    • Rovers/Cars/Drones wired or remote controlled (rc/bluetooth)
    • Sensing the environment (camera surveillance, plants watering..)
    • My creations shared on Instructables
  • Other small boards like : LattePanda, Onion’s Omega2
  • 3D printing and engineering
    • RepRap setting up and printer improvements
    • Learning software (Cura/Fusion360/ ThinkerCad)
    • Creations shared on Thingiverse


No articles but …

Portfolio update with addition of
my Global Game Jams games from 2012 and 2014 !

can’t wait for :

Minecraft: The Story Of Mojang (is for free)

Long time no see ! this blog is getting full of dust and needs to be re-animated !
Ok this documentary is out for a while but it must have an entry here.
And good news you can see it for Free on youtube.

Once again this is a nice documentary from the guys who are now sort of Double-Fine studio “side-kicks”
The documentary follows the steps of Notch (Markus Persson) @ Mojang studios in Stockholm.
its interesting to witness the rise of Mojang … How Notch – by unexpectedly creating a game that will be remembered in decades – transformed his personal and professional life + the life of his fellow game-dev mates.
Also the documentary shows the game from the fans perspective; how this game became more than an amusement and is now a worldwide phenomenon.

Also each time you watch the documentary you want to go back to the craft-table ^^

BeatQuiet : Game i made for Global Game Jam 2013

Take a look at the game i made during the GGJ13 teaming up with two 3D modelers.
It’s about stealing gold from a dragon cave. I guess i was inspired by the final scene of the hobbit ^^

Infos and PlayLink :

Digital Prototyping Tools : 1. Microsoft Kodu

In the intro post i promised i will focus only on ‘event-based’ tools, not requiring any kind of ‘coding’
How could i start better than talking about a gamemaking tool intended to introduce KIDS to game design ?

This tool is available for Windows for free and at the price of 400MS points for Xbox (
The good thing is that there is a demo to try it out.

I was quite surprised by how easy it is to use, you can even design your level and game only with an Xbox pad, could you believe that ? (on xbox and on pc)
Its true that you can come-up with a game idea but don’t expect too much. I think its better for instant action-reaction games, physical or space related stuff.
For more elaborate logics like taking turns, multiple ressources pools for different players, multiple win conditions, it will be really hard to come up with
something. The fact of designing what you want in this tool will start to be a challenge of hisown.

Also one annoying limitation is that there is absolutely NO possibility to import anything in the game (models, textures ..)
(even on pc, or maybe there is a hack but i know nothing about it).
It requires a lot of imagination and capacity of abstraction to not feel like you are always looking at the SAME game no matter what you create.

Some example of creations :

Digital Prototyping Tools : Intro

This post starts a series of reviews dedicated to tools allowing to prototype games without any coding knowlegde.
Hmm… more precisely let’s say that those tools don’t REQUIRES from you gamedesigner to re-invent the wheel everytime
you want to experiment with a gameplay idea.
In the end we are not supposed to be developers; (indeed knowledge in that field is a plus) but my quest here is to
test and review all tools allowing to focus on LOGIC instead of programming skills.

There was a time where only people who had deep understanding of computers, hardware and coding languages were able to
create games by themselves. Then as home computers evolved, game creators were able to ignore all kind of old problems like
memory allocation, textures sizes and so on …

But even nowadays there are a lot of game making tools out there that ‘pretends’ to be ‘easy to use’, promising you that you’ll create
your game in the glimpse of an eye. A huge list can be found here : (
I will only focus on the ones supposed to be ‘Event Based’. Afaik there are a lot of other tools than the ones on this list.